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rapier-2d-world.component overview


Table of contents


utils

Rapier2dWorldComponent (class)

Signature

export declare class Rapier2dWorldComponent {
  constructor()
}

init (method)

Signature

async init(): Promise<void>

simulate (method)

Signature

simulate(delta: number): void

registerCollisionGroup (method)

Signature

registerCollisionGroup(): CollisionGroup

deregisterCollisionGroup (method)

Signature

deregisterCollisionGroup(group: CollisionGroup): void

dispose (method)

Signature

dispose(): void

added$ (property)

Signature

readonly added$: any

removed$ (property)

Signature

readonly removed$: any

children (property)

Signature

readonly children: Rapier2dRigidBodyComponent[]

_nativeWorld (property)

Signature

_nativeWorld: any

handleIdEntityMap (property)

Signature

readonly handleIdEntityMap: any

lockedCollisionGroups (property)

Signature

lockedCollisionGroups: number[]