rapier-2d-world.component overview
Table of contents
utils
Rapier2dWorldComponent (class)
Signature
export declare class Rapier2dWorldComponent {
constructor()
}
init (method)
Signature
async init(): Promise<void>
simulate (method)
Signature
simulate(delta: number): void
registerCollisionGroup (method)
Signature
registerCollisionGroup(): CollisionGroup
deregisterCollisionGroup (method)
Signature
deregisterCollisionGroup(group: CollisionGroup): void
dispose (method)
Signature
dispose(): void
added$ (property)
Signature
readonly added$: any
removed$ (property)
Signature
readonly removed$: any
children (property)
Signature
readonly children: Rapier2dRigidBodyComponent[]
_nativeWorld (property)
Signature
_nativeWorld: any
handleIdEntityMap (property)
Signature
readonly handleIdEntityMap: any
lockedCollisionGroups (property)
Signature
lockedCollisionGroups: number[]