pixi-particle-system.component overview
Table of contents
utils
PixiParticleSystemComponent (class)
The pixi.js IParticleSystem2dComponent: a ParticleContainer whose particleChildren are
capacity pooled plain IParticle records, refilled from core's ParticleRenderBuffers on every
setParticles - position, scale (the particle's size in world units over the frame's size in
pixels), rotation, packed tint and opacity, and the atlas region as a sub-texture of the system's
texture (one Texture per distinct region, created on demand and shared by every particle
showing it). Every property is dynamic, so the container re-uploads them each frame. The
container's own tint/opacity multiply the particles' (inherited, like any pixi container).
pixi's ParticleContainer never computes bounds itself, so getBoundings reports whatever
nativeSprite.boundsArea was set to (an empty box by default).
Signature
export declare class PixiParticleSystemComponent {
constructor(options: ParticleSystem2dRenderOptions<Texture> & PixiParticleSystemExtraOpts)
}
setParticles (method)
Signature
setParticles(buffers: ParticleRenderBuffers): void
frameTexture (method)
The sub-texture of the system's texture showing the atlas region (normalized, top-left origin), the texture itself for the whole image.
Signature
private frameTexture(x: number, y: number, width: number, height: number): Texture
disposeFrameTextures (method)
Signature
private disposeFrameTextures(): void
clone (method)
Signature
clone(): PixiParticleSystemComponent
popChild (method)
Signature
popChild(): null
dispose (method)
Signature
dispose(): void
nativeSprite (property)
Signature
readonly nativeSprite: ParticleContainer<IParticle>
capacity (property)
Signature
readonly capacity: number
PixiParticleSystemExtraOpts (type alias)
pixi.js-only particle system options, merged into ParticleSystem2dRenderOptions when creating a
system (factory.createParticleSystem / world.addParticleSystem).
Signature
export type PixiParticleSystemExtraOpts = {
/** Whether sprite positions are rounded to whole pixels (crisp pixel art). Default `false`. */
roundPixels?: boolean
}