pixi-parallax-layer.component overview
Table of contents
utils
PixiParallaxLayerComponent (class)
pixi.js implementation of IParallaxLayer2dComponent: a TilingSprite living in the scene's
world container (so it sorts by zIndex against everything else), resized and re-offset by each
renderer, right before it draws, to cover that renderer's view. The engine never moves it through
position; use offset instead.
Signature
export declare class PixiParallaxLayerComponent {
constructor(options: ParallaxLayer2dOpts<Texture>)
}
updateView (method)
Places the layer for one view: center is the camera position, halfExtent half the size of
the world-space area the view can show (already accounting for zoom and rotation).
Signature
public updateView(center: Point2, halfExtent: Point2): void
addToWorld (method)
Signature
addToWorld(world: PixiGgWorld): void
removeFromWorld (method)
Signature
removeFromWorld(world: PixiGgWorld, dispose?: boolean): void
clone (method)
Signature
clone(): PixiParallaxLayerComponent
dispose (method)
Signature
dispose(): void
nativeSprite (property)
Signature
readonly nativeSprite: TilingSprite