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matter-world.component overview


Table of contents


utils

MatterWorldComponent (class)

Signature

export declare class MatterWorldComponent {
  constructor()
}

init (method)

Signature

async init(): Promise<void>

registerCollisionGroup (method)

Signature

registerCollisionGroup(): CollisionGroup

deregisterCollisionGroup (method)

Signature

deregisterCollisionGroup(group: CollisionGroup): void

simulate (method)

Signature

simulate(delta: number): void

dispose (method)

Signature

dispose(): void

matterEngine (property)

Signature

matterEngine: any

factory (property)

Signature

readonly factory: MatterFactory

added$ (property)

Signature

readonly added$: any

removed$ (property)

Signature

readonly removed$: any

children (property)

Signature

readonly children: MatterRigidBodyComponent[]