matter-trigger.component overview
Table of contents
utils
MatterTriggerComponent (class)
Signature
export declare class MatterTriggerComponent {
constructor(
nativeBody: Body,
public readonly shape: Shape2DDescriptor,
protected readonly world: MatterWorldComponent
)
}
onCollisionStart (method)
Signature
private onCollisionStart(event: IEventCollision<Engine>)
onCollisionEnd (method)
Signature
private onCollisionEnd(event: IEventCollision<Engine>)
addToWorld (method)
Signature
addToWorld(world: MatterGgWorld): void
removeFromWorld (method)
Signature
removeFromWorld(world: MatterGgWorld): void
checkOverlaps (method)
Signature
checkOverlaps(): void
clone (method)
Signature
clone(): MatterTriggerComponent
onEnter$ (property)
Signature
readonly onEnter$: any
onLeft$ (property)
Signature
readonly onLeft$: any
debugBodySettings (property)
Signature
readonly debugBodySettings: any
intersectionsAmount (property)
Signature
intersectionsAmount: number
currentOverlaps (property)
Signature
currentOverlaps: any