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matter-rigid-body.component overview


Table of contents


utils

MatterRigidBodyComponent (class)

Signature

export declare class MatterRigidBodyComponent {
  constructor(public nativeBody: Body, public readonly shape: Shape2DDescriptor)
}

clone (method)

Signature

clone(): MatterRigidBodyComponent

addToWorld (method)

Signature

addToWorld(
    world: Gg2dWorld<VisualTypeDocRepo2D, MatterPhysicsTypeDocRepo, IVisualScene2dComponent, MatterWorldComponent>,
  ): void

removeFromWorld (method)

Signature

removeFromWorld(
    world: Gg2dWorld<VisualTypeDocRepo2D, MatterPhysicsTypeDocRepo, IVisualScene2dComponent, MatterWorldComponent>,
  ): void

dispose (method)

Signature

dispose(): void

resetMotion (method)

Signature

resetMotion(): void

name (property)

Signature

name: string

entity (property)

Signature

entity: any