matter-rigid-body.component overview
Table of contents
utils
MatterRigidBodyComponent (class)
Signature
export declare class MatterRigidBodyComponent {
constructor(public nativeBody: Body, public readonly shape: Shape2DDescriptor)
}
clone (method)
Signature
clone(): MatterRigidBodyComponent
addToWorld (method)
Signature
addToWorld(
world: Gg2dWorld<VisualTypeDocRepo2D, MatterPhysicsTypeDocRepo, IVisualScene2dComponent, MatterWorldComponent>,
): void
removeFromWorld (method)
Signature
removeFromWorld(
world: Gg2dWorld<VisualTypeDocRepo2D, MatterPhysicsTypeDocRepo, IVisualScene2dComponent, MatterWorldComponent>,
): void
dispose (method)
Signature
dispose(): void
resetMotion (method)
Signature
resetMotion(): void
name (property)
Signature
name: string
entity (property)
Signature
entity: any