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group.entity overview


Table of contents


utils

GroupEntity (class)

A trivial entity with no rendering/physics of its own: it exists purely as a parent/grouping node. LevelLoader.loadLevel/loadLevelFromUrl hand one back for every loaded level - every entity the level's JSON produced is added as one of its children (see IEntity.addChildren), so the whole level can be torn down in a single call: world.removeEntity(level, true) cascades removal + disposal to every child (see IEntity.onRemoved/dispose). Also used internally to group the several entities a single multi-piece GLB load can produce under one name (see the built-in "Glb" level entity class).

Signature

export declare class GroupEntity<D, R, TypeDoc>

tickOrder (property)

Signature

readonly tickOrder: TickOrder.OBJECTS_BINDING