entity-3d overview
Table of contents
utils
Entity3d (class)
Signature
export declare class Entity3d<TypeDoc> {
constructor(options: {
object3D?: TypeDoc['vTypeDoc']['displayObject'] | null
objectBody?: TypeDoc['pTypeDoc']['rigidBody'] | null
})
}
updateVisibility (method)
Signature
public updateVisibility(): void
runTransformBinding (method)
Synchronize physics body transform with entity (and mesh if defined)
Signature
protected runTransformBinding(objectBody: IRigidBody3dComponent, object3D: IDisplayObject3dComponent | null): void
tickOrder (property)
Signature
readonly tickOrder: TickOrder.OBJECTS_BINDING
object3D (property)
Signature
readonly object3D: TypeDoc["vTypeDoc"]["displayObject"] | null
objectBody (property)
Signature
readonly objectBody: TypeDoc["pTypeDoc"]["rigidBody"] | null