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entity-3d overview


Table of contents


utils

Entity3d (class)

Signature

export declare class Entity3d<TypeDoc> {
  constructor(options: {
    object3D?: TypeDoc['vTypeDoc']['displayObject'] | null
    objectBody?: TypeDoc['pTypeDoc']['rigidBody'] | null
  })
}

updateVisibility (method)

Signature

public updateVisibility(): void

runTransformBinding (method)

Synchronize physics body transform with entity (and mesh if defined)

Signature

protected runTransformBinding(objectBody: IRigidBody3dComponent, object3D: IDisplayObject3dComponent | null): void

tickOrder (property)

Signature

readonly tickOrder: TickOrder.OBJECTS_BINDING

object3D (property)

Signature

readonly object3D: TypeDoc["vTypeDoc"]["displayObject"] | null

objectBody (property)

Signature

readonly objectBody: TypeDoc["pTypeDoc"]["rigidBody"] | null