Skip to content

entity-3d overview


Table of contents


utils

Entity3d (class)

Signature

export declare class Entity3d<VTypeDoc, PTypeDoc> {
  constructor(
    public readonly object3D: VTypeDoc['displayObject'] | null,
    public readonly objectBody: PTypeDoc['rigidBody'] | null = null
  )
}

updateVisibility (method)

Signature

public updateVisibility(): void

runTransformBinding (method)

Synchronize physics body transform with entity (and mesh if defined)

Signature

protected runTransformBinding(objectBody: IRigidBody3dComponent, object3D: IDisplayObject3dComponent | null): void

tickOrder (property)

Signature

readonly tickOrder: TickOrder.OBJECTS_BINDING