free-camera.controller overview
Table of contents
utils
FreeCameraController (class)
A controller for a free-moving camera.
Signature
export declare class FreeCameraController {
constructor(
protected readonly keyboard: KeyboardInput,
protected readonly camera: Renderer3dEntity,
options: Partial<FreeCameraControllerOptions> = {}
)
}
onSpawned (method)
Signature
async onSpawned(world: GgWorld<any, any>): Promise<void>
onRemoved (method)
Signature
async onRemoved(): Promise<void>
tickOrder (property)
Signature
readonly tickOrder: TickOrder.INPUT_CONTROLLERS
options (property)
Signature
readonly options: FreeCameraControllerOptions
mouseInput (property)
The mouse input controller used for camera rotation.
Signature
readonly mouseInput: MouseInput
directionsInput (property)
The keyboard input controller used for camera movement.
Signature
readonly directionsInput: DirectionKeyboardInput
FreeCameraControllerOptions (type alias)
Options for configuring a FreeCameraInput controller.
Signature
export type FreeCameraControllerOptions = {
/**
* A keymap for controlling camera movement, where each key corresponds to a movement direction.
*/
keymap: DirectionKeyboardKeymap
/**
* Options for configuring camera movement.
*/
movementOptions: {
/**
* The speed of camera movement.
*/
speed: number
}
/**
* Flag to ignore cursor movement if pointer was not locked. By default false
*/
ignoreMouseUnlessPointerLocked: boolean
/**
* Flag to ignore keyboard events if pointer was not locked. By default false
*/
ignoreKeyboardUnlessPointerLocked: boolean
/**
* Options for configuring mouse input.
*/
mouseOptions: Partial<MouseInputOptions>
}