free-camera.controller overview
Table of contents
utils
FreeCameraController (class)
A controller for a free-moving camera.
Signature
export declare class FreeCameraController {
constructor(
protected readonly keyboard: KeyboardInput,
protected readonly camera: Renderer3dEntity,
options: Partial<FreeCameraControllerOptions> = {}
)
}
reset (method)
Signature
public reset(): void
onSpawned (method)
Signature
async onSpawned(world: GgWorld<any, any>): Promise<void>
onRemoved (method)
Signature
async onRemoved(): Promise<void>
tickOrder (property)
Signature
readonly tickOrder: TickOrder.INPUT_CONTROLLERS
options (property)
Signature
readonly options: FreeCameraControllerOptions
mouseInput (property)
The mouse input controller used for camera rotation.
Signature
readonly mouseInput: MouseInput
directionsInput (property)
The keyboard input controller used for camera movement.
Signature
readonly directionsInput: DirectionKeyboardInput
_spherical (property)
Signature
_spherical: MutableSpherical
resetMotion$ (property)
Signature
resetMotion$: any
FreeCameraControllerOptions (type alias)
Options for configuring a FreeCameraInput controller.
Signature
export type FreeCameraControllerOptions = {
/**
* A keymap for controlling camera movement, where each key corresponds to a movement direction. 'wasd' by default
*/
keymap: DirectionKeyboardKeymap
/**
* The speed of camera movement in meters per second. 20 by default
*/
cameraLinearSpeed: number
/**
* An elasticity factor for camera movement. 0 by default (no elastic motion)
*/
cameraMovementElasticity: number
/**
* A linear speed multiplier when user holds shift key. 2.5 by default
*/
cameraBoostMultiplier: number
/**
* The speed of camera rotation in radians per 1000px mouse movement. 1 by default
*/
cameraRotationSensitivity: number
/**
* An elasticity factor for camera rotation. 0 by default (no elastic motion)
*/
cameraRotationElasticity: number
/**
* Flag to ignore cursor movement if pointer was not locked. false by default
*/
ignoreMouseUnlessPointerLocked: boolean
/**
* Flag to ignore keyboard events if pointer was not locked. false by default
*/
ignoreKeyboardUnlessPointerLocked: boolean
/**
* Options for configuring mouse input.
*/
mouseOptions: Partial<MouseInputOptions>
}