camera-3d.entity overview
Table of contents
utils
Camera3dEntity (class)
A positioned entity wrapping a camera component (VTypeDoc['camera'], e.g. the adapter-specific
camera type an app's TypedGg3dWorld uses) - not attached to any renderer/canvas itself (pass
.camera to Gg3dWorld.addRenderer for that), but addressable in the world/entity trees like
any other entity: world.addEntity/getEntityByName, IEntity.getChildEntityByName,
removeEntity.
Signature
export declare class Camera3dEntity<VTypeDoc> {
constructor(public readonly camera: VTypeDoc['camera'])
}
tickOrder (property)
Signature
readonly tickOrder: TickOrder.OBJECTS_BINDING