i-audio-source-3d.component overview
Table of contents
utils
IAudioSource3dComponent (interface)
3D audio source: adds distance-rolloff tuning and a directional emission cone on top of the
base contract - the audio analogue of ICamera3dComponent adding FOV to IDisplayObject3dComponent.
refDistance/maxDistance/rolloffFactor/distanceModel map straight onto the Web Audio
PannerNode fields of the same name (see packages/audio); distanceModel defaults to
'linear' rather than the Web Audio default ('inverse') - see AudioDistanceModel's own doc
for why the steep near-field slope of 'inverse' is the main driver of audible jitter on a
source sitting close to the listener.
Signature
export interface IAudioSource3dComponent<ATypeDoc extends AudioTypeDocRepo3D = AudioTypeDocRepo3D>
extends IAudioSourceComponent<Point3, Point4, ATypeDoc> {
refDistance: number
maxDistance: number
rolloffFactor: number
distanceModel: AudioDistanceModel
/**
* Directional emission cone, in degrees. `coneInnerAngle: 360` (the default) is omnidirectional
* - inside that angle the source plays at full gain regardless of `coneOuterGain`; beyond
* `coneOuterAngle` it plays at `coneOuterGain`, linearly interpolated between the two.
*/
coneInnerAngle: number
coneOuterAngle: number
coneOuterGain: number
}