ammo-world.component overview
Table of contents
utils
AmmoWorldComponent (class)
Signature
export declare class AmmoWorldComponent {
constructor()
}
init (method)
Signature
async init(): Promise<void>
simulate (method)
Signature
simulate(delta: number): void
registerCollisionGroup (method)
Signature
registerCollisionGroup(): CollisionGroup
deregisterCollisionGroup (method)
Signature
deregisterCollisionGroup(group: CollisionGroup): void
dispose (method)
Signature
dispose(): void
afterTick$ (property)
Signature
readonly afterTick$: any
added$ (property)
Signature
readonly added$: any
removed$ (property)
Signature
readonly removed$: any
children (property)
Signature
readonly children: (AmmoRigidBodyComponent | AmmoTriggerComponent)[]
_dynamicAmmoWorld (property)
Signature
_dynamicAmmoWorld: Ammo.btDiscreteDynamicsWorld | undefined
lockedCollisionGroups (property)
Signature
lockedCollisionGroups: number[]