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ammo-world.component overview


Table of contents


utils

AmmoWorldComponent (class)

Signature

export declare class AmmoWorldComponent {
  constructor()
}

init (method)

Signature

async init(): Promise<void>

simulate (method)

Signature

simulate(delta: number): void

registerCollisionGroup (method)

Signature

registerCollisionGroup(): CollisionGroup

deregisterCollisionGroup (method)

Signature

deregisterCollisionGroup(group: CollisionGroup): void

dispose (method)

Signature

dispose(): void

afterTick$ (property)

Signature

readonly afterTick$: any

added$ (property)

Signature

readonly added$: any

removed$ (property)

Signature

readonly removed$: any

children (property)

Signature

readonly children: (AmmoRigidBodyComponent | AmmoTriggerComponent)[]

_dynamicAmmoWorld (property)

Signature

_dynamicAmmoWorld: Ammo.btDiscreteDynamicsWorld | undefined

lockedCollisionGroups (property)

Signature

lockedCollisionGroups: number[]