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ammo-rigid-body.component overview


Table of contents


utils

AmmoRigidBodyComponent (class)

Signature

export declare class AmmoRigidBodyComponent {
  constructor(
    protected readonly world: AmmoWorldComponent,
    protected _nativeBody: Ammo.btRigidBody,
    public readonly shape: Shape3DDescriptor
  )
}

clone (method)

Signature

clone(): AmmoRigidBodyComponent

addToWorld (method)

Signature

addToWorld(world: Gg3dWorld<VisualTypeDocRepo3D, AmmoPhysicsTypeDocRepo>): void

removeFromWorld (method)

Signature

removeFromWorld(world: Gg3dWorld<VisualTypeDocRepo3D, AmmoPhysicsTypeDocRepo>): void

refreshCG (method)

Signature

refreshCG(): void

resetMotion (method)

Signature

resetMotion(): void

entity (property)

Signature

entity: any