three-display-object.component overview
Table of contents
utils
ThreeDisplayObjectComponent (class)
Signature
export declare class ThreeDisplayObjectComponent {
constructor(public nativeMesh: Object3D)
}
isEmpty (method)
Signature
public isEmpty(): boolean
popChild (method)
Signature
popChild(name: string): ThreeDisplayObjectComponent | null
getBoundings (method)
Signature
getBoundings(): GgBox3d
clone (method)
Signature
clone(): ThreeDisplayObjectComponent
addToWorld (method)
Signature
addToWorld(world: Gg3dWorld<ThreeVisualTypeDocRepo, PhysicsTypeDocRepo3D, ThreeSceneComponent>): void
removeFromWorld (method)
Signature
removeFromWorld(world: Gg3dWorld<ThreeVisualTypeDocRepo, PhysicsTypeDocRepo3D, ThreeSceneComponent>): void
dispose (method)
Signature
dispose(): void
disposeMesh (method)
Signature
private disposeMesh(mesh: Mesh)
entity (property)
Signature
entity: any