rapier-2d-trigger.component overview
Table of contents
utils
Rapier2dTriggerComponent (class)
Signature
export declare class Rapier2dTriggerComponent {
constructor(
protected readonly world: Rapier2dWorldComponent,
protected _colliderDescr: ColliderDesc[],
public readonly shape: Shape2DDescriptor,
protected _bodyDescr: RigidBodyDesc
)
}
addToWorld (method)
Signature
addToWorld(world: Gg2dWorld<VisualTypeDocRepo2D, Rapier2dPhysicsTypeDocRepo>): void
checkOverlaps (method)
Signature
checkOverlaps(): void
clone (method)
Signature
clone(): Rapier2dTriggerComponent
onEnter$ (property)
Signature
readonly onEnter$: any
onLeft$ (property)
Signature
readonly onLeft$: any