matter-world.component overview
Table of contents
utils
MatterWorldComponent (class)
Signature
export declare class MatterWorldComponent {
constructor()
}
init (method)
Signature
async init(): Promise<void>
registerCollisionGroup (method)
Signature
registerCollisionGroup(): CollisionGroup
deregisterCollisionGroup (method)
Signature
deregisterCollisionGroup(group: CollisionGroup): void
simulate (method)
Signature
simulate(delta: number): void
dispose (method)
Signature
dispose(): void
matterEngine (property)
Signature
matterEngine: any
factory (property)
Signature
readonly factory: MatterFactory
added$ (property)
Signature
readonly added$: any
removed$ (property)
Signature
readonly removed$: any
children (property)
Signature
readonly children: MatterRigidBodyComponent[]