entity-3d overview
Table of contents
utils
Entity3d (class)
Signature
export declare class Entity3d<VTypeDoc, PTypeDoc> {
constructor(
public readonly object3D: VTypeDoc['displayObject'] | null,
public readonly objectBody: PTypeDoc['rigidBody'] | null = null
)
}
updateVisibility (method)
Signature
public updateVisibility(): void
runTransformBinding (method)
Synchronize physics body transform with entity (and mesh if defined)
Signature
protected runTransformBinding(objectBody: IRigidBody3dComponent, object3D: IDisplayObject3dComponent | null): void
tickOrder (property)
Signature
readonly tickOrder: TickOrder.OBJECTS_BINDING