ammo-trigger.component overview
Table of contents
utils
AmmoTriggerComponent (class)
Signature
export declare class AmmoTriggerComponent {
constructor(
protected readonly world: AmmoWorldComponent,
protected _nativeBody: Ammo.btPairCachingGhostObject,
public readonly shape: Shape3DDescriptor
)
}
checkOverlaps (method)
Signature
checkOverlaps(): void
clone (method)
Signature
clone(): AmmoTriggerComponent
addToWorld (method)
Signature
addToWorld(world: Gg3dWorld<VisualTypeDocRepo3D, AmmoPhysicsTypeDocRepo>)
removeFromWorld (method)
Signature
removeFromWorld(world: Gg3dWorld<VisualTypeDocRepo3D, AmmoPhysicsTypeDocRepo>): void
refreshCG (method)
Signature
refreshCG(): void
dispose (method)
Signature
dispose(): void
entity (property)
Signature
entity: any
onEnter$ (property)
Signature
readonly onEnter$: any
onLeft$ (property)
Signature
readonly onLeft$: any
overlaps (property)
Signature
readonly overlaps: any