ammo-rigid-body.component overview
Table of contents
utils
AmmoRigidBodyComponent (class)
Signature
export declare class AmmoRigidBodyComponent {
constructor(
protected readonly world: AmmoWorldComponent,
protected _nativeBody: Ammo.btRigidBody,
public readonly shape: Shape3DDescriptor
)
}
clone (method)
Signature
clone(): AmmoRigidBodyComponent
addToWorld (method)
Signature
addToWorld(world: Gg3dWorld<VisualTypeDocRepo3D, AmmoPhysicsTypeDocRepo>): void
removeFromWorld (method)
Signature
removeFromWorld(world: Gg3dWorld<VisualTypeDocRepo3D, AmmoPhysicsTypeDocRepo>): void
refreshCG (method)
Signature
refreshCG(): void
resetMotion (method)
Signature
resetMotion(): void
entity (property)
Signature
entity: any